Map Nodes
Last updated
Last updated
Inputs:
Map: the map;
Condition Event Depth: depth that the event will be checked;
Controls:
Condition Event: event that will be checked;
Outputs:
Map when true: map when event exists on depth;
Map when false: map when event doesn't exists on depth;
Inputs:
Map: the map;
Keys: location ids that will be replaced;
Event Func (Func<int, bool, EventData>): function that returns an event given depth and if should be valid or not;
Controls:
Event Default (only used if Event Func returns null): default event to replace on keys;
Outputs:
Map: the map;
Inputs:
Map: the map;
WidthFunc (Func<int>): function that returns width when invoked.
Width (used if WidthFunc is null): fixed width;
Depth (List<int>): list of depths that will be filled;
EventFunc (Func<int, bool, EventData): function that returns EventData when invoked;
Controls:
Event Defaut: used when EventFunc returns null;
Only Valid Events: ensure event is valid for given depth, only for EventFunc;
Outputs:
Map: the map.